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Minion masters stormbringer deck 20191/27/2024 ![]() I do not usually watch streams, or interact with the non-reddit minion masters community, so I might have the wrong terms, but I wanted to contribute my 2 cents. Combustion puff vs traditional, or by their most prevelant cards, like blood imp volco or shars'rakk twins Ravager. That is why when I talk about certain decks and strategies, I refer to them based on their goal. This can be done off of the level one perk reviving a big minion, or level 2 perk reviving more big minions. There is some arguements with how I define my decks, like where does Mordar fall? Mordar plays big minions or undying skeleton and tries to carry a game quickly with them. Winning off of strong plays that are cheap, and unable to be outvalued.Īny master can try to play any deck, but masters will be better at different strategies. The goal of combos is to get a lot of immediate value, in exchange for a more restictive deck, like how highlander or odd/even decks in Hearthstone work.Ĭontrol would want to win of their third perk or mana frenzy which can be Milloween or Apep. In Minion Masters, combo means making a play that is stronger and more mana efficient at one time like by playing Shas'Rakk twins or Go'Rakk brutes. In traditional combo decks, they win after collecting all their combo pieces and then playing their combo. This is where "Combo" decks will get confused a lot. Most Puff and Stormbringer decks get real value from their level 2 perk and try to win off of repeated plays that abuse the buff. Midrange is a deck archetype which tries to edge value off its level 2 perk, and uses that to carry a victory. Masters like apep, Stormbringer, and Puff do not get the same burst of value with their level 1 perk in order to be an efficient aggro deck. I would argue that decks that want to win early with a big push, like with colossus, troubadour, or brutus, which are more expensive cards but are potent. Volco, Setsu, and Ravager all can suceed in different ways in this regard. Aggro in my mind means winning off of the masters first perk. I will now go more in depth about the terminology and strategy behind each deck, at least the way I mean it. This might seem silly but bridge shrine milloween plays more like a control deck, while spam volco wins early, but both share many cards. I would argue that it is best to judge decks based on when they want to win, not on their cards. The difference is that I consider Ratbo a control master, where his true strength comes from his level 3 perk. Aggro might appear to be low cost aggressive minions, but I would argue that is not aggro, but swarm. I personally use different terminology when talking with my friends and family who play minion masters, because how each strategy works is incredibly different, while still achieving goal. Is control a thing? How do you control in MM? Aggro doesn't really run out of steam, so I'm not really sure HOW control decks operate in this game. You can't run out of cards here, and removal is harder to get value from (at least in my experience so far). I am used to control decks pulling ahead in late-game due to aggro running out of cards, and the ability to out-value with removal and repeated board clears. Combos are smaller (2 cards usually) and repeated, rather than building cycle, stall, and tutor to get off an OTK or some such.Ĭontrol is.different. Easy.Ĭombo decks are a thing, but they play very differently. So, I'm hoping for some info/discussion on how it shakes out over here.Īggro seems to mostly still be what I would expect, low cost aggressive minions and lots of them, with a spell or two to seal a push. Hello! I've played a lot of card games over the years, and I'm realizing very quickly that the nature of this game means the deck archetypes I know aren't necessarily analogous. ![]() You can ask the great Reddit community here or if you want direct contact with BetaDwarf support, send a mail to support ! Sinobii's XBOX SHOWDOWN - September 14th.Sinobii's Battleground Invitational - September 1st.Players choose a Master and build decks from hundreds of cards to challenge friends and rivals online in real-time. Minion Masters is a fast-paced online minion battle game and aims to be the first free-to-play tug-of-war game for both PC and Xbox.
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